LOADING...

SCREECH

Vintage & Modern Tech Blog

Game Production Diary - Level Select Woes

April 2, 2016

April 2nd 2016
Another day, another problem. Having solved the pause problems, I am now putting the solution into each of the 20 levels of Cap'n Rescue for PC.


At some point, I decided to look at the level select screen that I recently added to the game, as I've noticed if you re-visit a level the animations are all frozen and the player slides along and can't pick up objects.


It was while trying to come up with a solution that it occured - being able to revisit any level at any time is a complete pain-in-the-posterior (PG Version).


Here's why - the player shouldn't be able to revisit a level 10 times and get 10 times as many points. At the same time, they may want to replay a level without losing their accumulated points.


The solution that occurs to me as I type, is to have a variable containing the score for each level - the problem being that I haven't made the game like that, which means even more changes need to be made. I need to work-in around 19 new variables that don't currently exist.


Another complicating factor is that there are different levels of difficulty, with a different level startup for each - somehow I am going to have to include the difficulty into level select, raising questions like - "How much health should the player have on level start for easy/med/hard?" and "Should they start with any already acquired goes, power-ups etc?"


An easy solution would be to simply display a tick on completed levels, and deny the player return-access to previous levels but, that seems like a bit of a cop-out.


In the words of one of my favourite sci-fi Captains: "Nothing's ever easy."
 

That's all for now.
 

Thanks for reading!
Stephen

Please reload

PLAY EXTENDED

  • YouTube Social  Icon

Custom Website Design and Content © 2014-2019 by Stephen Nichol. (Homepage theme in part inspired by 1992 issues of the computing magazine Your Sinclair). Articles, Captions, and Downloads by Stephen Nichol unless otherwise stated. Proudly created with Wix.com.

This site was designed with the
.com
website builder. Create your website today.
Start Now