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SCREECH

Vintage & Modern Tech Blog

Update to First Cap'n Rescue 48k Game

Stephen Nichol

I was recently looking at the loading screen for CR2: The Escape, and was quite unhappy with the black and white monochrome loading screen that I drew myself. It made me feel a bit lazy and - although a lot of people use instant loading now, I wanted to make these games as much like they had been made and distributed in the years 1982 - 1993 as possible.

Most ZX Spectrum games had loading screens, to give the gamer something to look at as they waited around three and a half minutes for their tape to load (if it worked first time around).

After some experimentation I realised how to work with the Spectrum's quirky colour-clash problems in order to have more colour in my loading screens.

After I updated the "Cap'n Rescue: The Escape" loading screen, I decided to go back and do the first game screen as well. This then led to me updating the in-game graphics as well, so that both original game and sequel have the same style of graphics. I had around 1K to play around with in AGD, so it was quite feasible to make the changes.

So it is, that I now present to you Cap'n Rescue version 3.0, downloadable from the Loading Screech homepage - enjoy!

Tip: If you want to see the loading screens in an emulator check out the tape loading options,there's quite often a 'real time' option you can choose, though - be prepared for a dial-up style of noise coming

out of your PC or other device if you do!

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Custom Website Design and Content © 2014-2019 by Stephen Nichol. (Homepage theme in part inspired by 1992 issues of the computing magazine Your Sinclair). Articles, Captions, and Downloads by Stephen Nichol unless otherwise stated. Proudly created with Wix.com.

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