<5 Min BASIC #12 - Machine Learning
Most games would be pretty one-sided without some form of Artificial Intelligence (A.I.). Here, I've cooked up a little Sinclair BASIC...
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<5 Min *AGD* BASIC #3 - Stationary Sprites
Sprites can move in different directions across the screen but, sometimes you may want a stationary sprite, as an obstacle or...
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<5 Min *AGD* BASIC #2 - Ice Slide
Let's start off by looking at how we can give our player character a slippery obstacle to avoid (or use wisely). For this tutorial you...
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<5 Min *AGD* BASIC #1 - Intro to AGD BASIC
The Sinclair Spectrum ROM BASIC is great, and has plenty of keywords to build a plethora of programs, including games but - it was...
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<5 Min BASIC #11 - Planetary Approach
Here's a little space fun, making use of the Sinclair BASIC circle command and a FOR...NEXT loop. Restart the ZX Spectrum and enter this...
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<5 Min BASIC #10 - Keyboard Control
We've made colourful graphics, beeper sounds, and interacted with the computer, now - it's time for some arcade style control through the...
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< FIVE MINUTE BASIC #9 - ZX Cylon
This little tutorial let's you relive a familiar sight from 1970s and 80s television - the sweeping, red lights, as seen on a certain...
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< FIVE MINUTE BASIC #8 - Spectrum Yak
This routine simulates a human-like conversation with the ZX Spectrum. One application of this program might be in a larger games...
< FIVE MINUTE BASIC #7 - Funky Algebraic Sound
Up until now, my < Five Minute BASIC listings have, once run, only contained text and graphics, both of which are visual elements. The...
< FIVE MINUTE BASIC #6 - Easier Animation of Multiple Graphics
More than one User Defined Graphic (UDG) to animate? Here's a quick routine to move multiple UDG's using just one FOR...NEXT loop. Note -...
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